Wednesday, 12 April 2017

Void 1.1 Junkers Project: Convict Legionnaires


I've continued to work hard on the Junkers project and have found the time to complete a small squad of 6 convict legionnaires. My intention with this squad is to build it up to its maximum size of 15 legionnaires, which will require me to create more from the plastics as shown in my first unit of grenadiers. For now, I'm happy to have completed some of the original metal models that I bought way back in the early 2000's for the game. This squad currently includes a Decurion, 4 troopers with shotguns and a flamer thrower. I'll be adding 2 thermite spears and 7 additional shotgun troopers to complete the unit.


I have transferred the beige, damaged colour scheme to the convict's shields but decided not to add much detail beyond a simple Roman numeral. I like that the numerals are practically the only identifying mark for the trooper, which ties in nicely with the 'not giving a shit' ethics of the Junker military arm. Getting hold of Roman numeral decals was difficult but I eventually found some available at armorcast. They come in a variety of different sizes and are perfect for what I wanted to use them for. Good stuff!

The original metal sculpts for the Junkers were absolutely excellent and a real joy to paint. One particular detail that I really like is the subtle differences between the male and female troopers. There's none of this over the top 'boob armour' (looking at you Infinity you piece of shit!) but rather a slightly thinner waist and a different crotch piece. Bravo I-Kore, bravo!




Sunday, 19 March 2017

Void 1.1 Junkers Project: Salamander Field Gun

Despite attending this years 'A Cam-Bridge Too Far' Boltaction tournament, the Junkers project has continued to tick over. I finally managed to complete the crew and base last night (barring the black trim) so now it's time to move on to a new unit. I'm thinking about beginning a large unit of 15 standard convict legionnaires. It'll be a mix of metal and plastic conversions and it'll take me ages to finish! Even so, they're supposed to be the backbone of the army, so I'd better have at least a couple of units made.

With regards to the field gun, I'm very happy with the end result. The model was easy to build and paint and the crew sculpts are nice too. I'm pretty pleased with the battle damage effects but I think the gun shield could do with some unit markings just to add extra character but other than that I'm happy.

 I decided to model them all on one base. Unfortunately, it's too small!

Tuesday, 31 January 2017

Void 1.1 Junkers Project: Grenadier Decurion

I've continued on with my Junkers project. This time I have the Decurion to show. He's a plastic Junker with a Pig Iron Productions rebel head added. I've also green-stuffed some dreadlocks for him in a similar vein to the previous legionary. This particular model also had some work done to his legs to make them more dynamic. I had to chop the back of the knee away from the left leg and repose the foot as well.

I've kept the colour scheme too. I really like the grimy, rusty, unloved look for the legionaries gear.

Enjoy!







Saturday, 28 January 2017

Void 1.1 Junkers Project: Test Miniature Complete


I've managed to find the time to complete the first test miniature for my new Junkers project. Considering it's made from a plastic Junker I've very pleased with how well he'll fit in with the original metal sculpts. I decided to stick with a colour scheme that's very similar to my original scheme way-back-when. This project is all about nostalgia for me so recreating and modernising my original army is the name of the game!

This particular model was made using a kolony rebel head from Pig Iron Productions. It is usually bareheaded so I had a go at sculpting some dreadlocks to match the artwork in the Junkers book. I only added dreads to the right side of his head, which I think lends a post-apocalyptic flavour to the model. Perfect for these downtrodden space Romans!

Sunday, 22 January 2017

New Project for a New Year: Void 1.1 Junkers

So a new year has rolled around and I've left too many finished projects undocumented on the blog. Unfortunately, I've not been able to find the time to compile them all into one post so instead I'll list them and move on. Maybe I'll be able to photograph some of the more interesting projects later.

Finished since last post:
1 ruined farm house from Warlord Games.
1 Ramshackle Barn from Rendera Plastics
1 6ft x 4ft teddy bear fur mat
5 Ork kannonz with 2 grot crew each
1 M3 Stuart light tank
1 US flamer thrower operator

So........


Way back in the early 2000's I remember getting very excited by a brand new company with a brand new game called void 1.1. The models were the same scale as 40k and were altogether fresher and cleaner in appearance. They had an almost anime look to them without being too ridiculous (looking at you Infinity, you piece of shit!). The best thing about them was that they were considerably cheaper than Games Workshop and you got a free rule book with every box!

The game itself was quite pioneering now that I think back with hindsight. It aimed for a similar scale to 40k, with infantry, tanks and more specialist units making up your lists. However, it made use of a d10 and alternate unit activation as its core mechanics. The d10 allowed for greater variation in stats and the alternate unit activation introduced a new dynamic to the game, activation economy. It really broke ground from 40k 3rd ed (and every subsequent edition since) and it's a shame that i-kore were terrible businessmen. Still, Scotia Grendel still sells the models and rules for the game and I stumbled across my old collection so.... I'm beginning a new project.


 I've started by stripping all of my old Junker models in acetone nail varnish remover. This includes; 2x 5 man units of convict legionaries, 1x grenade thrower, 1x flamer, 3x sandrunners, 1x sandrunner lictor and Aurilian. I also purchased some plastic legionaries from Scotia Grendel and began the process of converting them into something similar to their beautiful metal counterparts. For this unit, I'll be converting them into grenadiers, of which there are only 2 original sculpts. The plastics are terrible and require a lot of work, but I hope you'll agree that with some head swaps, extra bits and some sculpting work, they're approaching the original aesthetic. I'll need to build 3 more grenadiers to complete the unit, which will include both of the original sculpts as well to bring the unit up to 8 men. The next post will hopefully feature them with some paint on! Let's see...  

Saturday, 29 October 2016

Grot Kannonz - A Long Dormant Project.




As a moving gift to myself, I purchased a really nice glass cabinet from Ikea with the intention of displaying some of my favourite models in my new flat. The process of moving into a smallish flat also prompted me to sort through all my models and re-organise them into convenient storage containers etc... Both of these processes have inspired me to rediscover my long forgotten Ork army and have reminded me of some of my project intentions before I fell out of love with 40K.

One such project was these five Kromlech Kannonz that I've finally gotten around to painting. I'd bought them years ago as part of a deal and intended to convert them ever so slightly so that they didn't all look the same. I used various parts from the Killa Kanz and Mega Nobz boxes to alter the gun barrels and I also produced new gun shields from plasti-card for some to add variety. Then I got really bored of 40K and so they remained dormant in the bottom of a tool kit for years until a couple of weeks ago when I finally found them again.

I painted all five guns at once, which was time consuming and tedious at times. However, I am really pleased with the end results, especially after the rust dust and patina details were added. I'm currently working on the crews for the gunz, which I'll mount to the gun bases themselves (two to a gun, rather than leave them on separate bases). At a later date, I'll paint 10 more Grots up for the unit to max out their crew but for now I'm happy with the minimum. After all, I have other Ork projects to continue and finish.

As always, let me know what you think. Your criticism is always welcome.    

Sunday, 16 October 2016

Big Mek Sprokit and some shooty Shoota Boyz

Hello dear readers and good evening. I felt too much time had passed since my last offering on this blog. I now find myself in the curious position of teaching 3 year-olds, which comes with its many challenges and rewards. Unfortunately, one common challenge is finding any time to indulge in my favourite hobby of painting and gaming. Fortunately, however, I have found a local club and have sourced myself a generous ride so hopefully I shall be back in the gaming saddle after an all too long absence.

Having said that, I have found at least a little time since my last post to paint some Shoota Boyz and an old Big Mek.

First up is Big Mek Sprokit, a metal model equipped with a kustom force-field. I have always loved this model and in battle it is a very useful unit. I used to use him up front in a battle wagon, providing killa kans and trucks with the save. However, under the new rules (yuck!), I'll be fielding him at the back with my five grot kannonz. Regardless, he's a brilliant model and I'm very pleased with the re-paint job.

I replaced the original base with a fresh new one since the original was covered in very course ballast and badly placed wreckage. I then updated all the colours to match my most current Ork models, lightening the skin tone and adding more Goff checks. Finally, I brightened up the generally drab Goff scheme with brass patina and rust weathering powder. I really think these little flashes of colour make my Goff Orks pop.

Let me know what you think of him in the comments below. I'm always trying to improve my techniques.

Next up is the beginnings of another 30 strong Shoota Boyz mob. I picked up an old boz of plastic/metal hybrid Stikk Bommaz from the bring-and-buy sale at the Birmingham Games Expo this year for £6!! This prompted me to get building another mob and to use some of the Armorcast muzzle flash effects I bought years ago! I really, really like the effect and I'll be distributing flashes amongst my other finished mobs at a roughly 50/50 proportion. I'll take time, but it's worth it I think. Otherwise, I painted these boyz in exactly the same way as before. Five down, 25 more to go!