Sunday 22 January 2017

New Project for a New Year: Void 1.1 Junkers

So a new year has rolled around and I've left too many finished projects undocumented on the blog. Unfortunately, I've not been able to find the time to compile them all into one post so instead I'll list them and move on. Maybe I'll be able to photograph some of the more interesting projects later.

Finished since last post:
1 ruined farm house from Warlord Games.
1 Ramshackle Barn from Rendera Plastics
1 6ft x 4ft teddy bear fur mat
5 Ork kannonz with 2 grot crew each
1 M3 Stuart light tank
1 US flamer thrower operator

So........


Way back in the early 2000's I remember getting very excited by a brand new company with a brand new game called void 1.1. The models were the same scale as 40k and were altogether fresher and cleaner in appearance. They had an almost anime look to them without being too ridiculous (looking at you Infinity, you piece of shit!). The best thing about them was that they were considerably cheaper than Games Workshop and you got a free rule book with every box!

The game itself was quite pioneering now that I think back with hindsight. It aimed for a similar scale to 40k, with infantry, tanks and more specialist units making up your lists. However, it made use of a d10 and alternate unit activation as its core mechanics. The d10 allowed for greater variation in stats and the alternate unit activation introduced a new dynamic to the game, activation economy. It really broke ground from 40k 3rd ed (and every subsequent edition since) and it's a shame that i-kore were terrible businessmen. Still, Scotia Grendel still sells the models and rules for the game and I stumbled across my old collection so.... I'm beginning a new project.


 I've started by stripping all of my old Junker models in acetone nail varnish remover. This includes; 2x 5 man units of convict legionaries, 1x grenade thrower, 1x flamer, 3x sandrunners, 1x sandrunner lictor and Aurilian. I also purchased some plastic legionaries from Scotia Grendel and began the process of converting them into something similar to their beautiful metal counterparts. For this unit, I'll be converting them into grenadiers, of which there are only 2 original sculpts. The plastics are terrible and require a lot of work, but I hope you'll agree that with some head swaps, extra bits and some sculpting work, they're approaching the original aesthetic. I'll need to build 3 more grenadiers to complete the unit, which will include both of the original sculpts as well to bring the unit up to 8 men. The next post will hopefully feature them with some paint on! Let's see...  

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